JSAVs?guvlandmarkmapCountstateglobalentity_tmapNamelevelNameoriginMapNamem_listGameHeaderelemsGLOBALnamecomment! | ep1_citadel_02bP#episodic_Chapter1_Title 003:35 - ??B|N5O"N"rN" N"| \Kk@N" 21835499572753906D ΍N"4|N"N"ddnN" \Kk@|||% o 1x  skill.cfg ep1_citadel_006x super_phys_gun ep1_citadel_01ep1_citadel_00.hl1D VALVs_\1 m_nDepletionCountCEnvSparkm_bEndPointValidm_szResponseNameCLogicAutosavem_vCurrentBankingm_nSimulationTickm_WorldMinsm_nPrecipTypem_vecMaxsm_flSizepWorldObjectm_iGibCapacitym_iszSceneFilem_iBreakableCountm_flStopTimem_flMaxspeedCPlayerLocalDatam_hTargetEntityCFuncBrushm_FlexweightHeadTiltm_EnvWindShared.m_flMaxGustDelaym_iszSoundCMathCounterm_OnCompletionm_flLastSuccessfulSimplifyTimem_nMaxDistm_aThinkFunctionsm_bUseCustomAutoExposureMinCHLSelectFireMachineGunKADJACENCYm_hMoveParentm_waypointToleranceTm_pExpresserm_flHeatLevelm_flExpireTimem_iSpeakerDSPPresetCAISoundm_OnSpawnm_iszEntryplm_nOrderCMaterialModifyControlm_iszEntitym_pCallerm_WorldMaxsm_preferredCarryAnglesm_FollowNavGoalm_bLoopActionSequencem_szMaterialVarm_vecCameraViewAnglesm_fog.colorSecondaryLerpTom_nTypem_iPreviousDispositionm_TimeLastLookm_OnScriptEvent[0]m_flPitchCLogicRelaym_OnPassCScriptIntrom_iTypem_flTimeLastAvoidanceTriangulatehingeAxisCBaseVPhysicsTriggerm_iUseRandomTimeumuvm_RelationshipCDynamicPropangDragCoefficientfExpireTimeCAI_BasePhysicsFlyingBotiszSoundgame_shadowcontrol_params_tm_flNextShotTimem_flTimeWeaponIdlem_Collisionm_OnLessThanm_contactAmountm_hActiveWeaponm_bUseHitboxesForRenderBoxCFuncSmokeVolumevphysics_save_constraintballsocket_tm_fSquadInFollowModeendtargetRotationEnemiesm_statem_bReciprocalidfogentm_routeStartTimem_nMoveSoundMaxPitchm_oldSpeedm_bShouldInspectSaveRestoreBlockHeader_tlocBodyCTriggerCameracolorPrimarym_flSuspendUntilTimem_fLatchedPositionsm_bLoopingCTeslam_FlexweightHeadRightLeftm_flexWeightm_bloodColorm_nTimesToFirem_bOriginalBlockLOSnHintTypeminStatem_flNextFOVBlendTimem_iNextLinkNamem_nNewSequenceParityCBaseHLCombatWeaponm_bNeverInspectPlayersm_OnPlayerPickupm_vehicleSoundsm_szLandmarkNametargetPositionm_CommandMoveMonitorCPhysConstraintm_flDurationm_arrivalSequencem_fLoopingCPhysExplosionm_flCustomBloomScaleMinimumvphysics_save_cphysicsobject_tm_fHeadYawm_bInAScriptm_iTargetm_afButtonLastm_flLocalTimem_bWaitForRefirefPlayerIsBattlelinem_flStartTimem_nLinkTypetolerancefogparams_tm_nLastShuffleCasem_vecCameraViewaream_PendingResponseisAsleepm_flPoseParameterm_iIDStampm_oldOriginm_fCheckCitizenTimem_vSpotlightTargetPosm_bWearingSuitm_flCheckSuppressTimeCPointClientCommandm_audiom_iPhysGunAttachmentm_flBlendEndTimecoverTolerancem_LostLOSTimerm_iParentm_flFadeScalepGearsm_nMagnitudeclassnamem_fFlagsm_flPlaybackRatem_iszBreakableModelvphysics_save_cphysicsconstraintgroup_tm_flHDRColorScalem_nMaxLiveChildrenm_nFlagsAI_FollowParams_tpentLandmarkm_randomLookQueuem_SavedDistTooFarm_flNextRandomLookTimem_iPlayerDeathBehaviorm_ValueCAI_PassengerBehaviorm_bEmitCEnvWindlocalSoundm_MoveMonitoriDisabledm_TimeLastLookHighPrioritynNodeIDm_iObserverLastModeCAI_FuncTankBehaviorm_nOuterMaxDistm_flHudHintPollTimem_flCycleCAI_Squadm_flLastTimeAcceptedSpeakm_errorm_TimeBlockUseWaitPointm_flFrameTimem_iszTarget2m_iszTarget3m_iszTarget1m_flRefireTimem_iszEndEntitym_iszSpriteNamem_lengthCPointTemplatem_flMaxPropScreenSpaceWidthcallbacksm_latchedHeadDirectionm_pfnUsem_shadowanglesm_flBlockDamagefTaskStatusm_iSoundLevelm_bNoGibShadowsm_flDmgModClubCTriggerMultiplem_FailChooseEnemyTimerm_iszPropDatam_bAllowAutoMovementm_bDisablediszSequencem_hMeasureTargetm_iDisabledm_flVPhysicsUpdateLocalTimem_OnEndTouchm_hTargettimeLastReacquiredtimeValidEnemyCRagdollConstraintcontentsMaskmotionEnabledm_hAttachedToEntitym_facingQueuem_flMoveDistancem_SeenHighPrioritym_TypeCLightGlowm_OnAwakenedCEnvFadem_iHideHUDCBaseViewModelm_flMinRestIntervalm_SpotRadiusm_flSuitPowerm_hMovePeerm_ParameterSpineYawm_ParameterGestureWidthm_nMaxGibModelFrameCAI_StandoffBehaviorCAI_Navigatorm_arrivalActivitym_hMoveChildm_LostTimerm_nBrightnessm_iClip2m_iClip1m_fog.colorSecondaryCAI_InterestTarget_tszSequencem_iszBasePropDatam_hCurrentInstancem_flSpotlightCurLengthm_flOriginalYawm_flEyeIntegRatem_shadowDirectionm_vecCommandGoalSquadsCFireCPhysicsPropdragCoefficientm_flCloseCaptionDurationm_iGibModelIndexPEventm_flGravitym_delayMinm_nModifyModem_Speedm_iszPostIdlem_flScaleTimelandmarkModelSpacem_CurrentWeaponProficiencygameFlagsdirPrimaryCNPC_PlayerCompanionm_nSequencem_flFlashTimem_flInteractionYawentitym_flTimeLastRegenvphysics_save_constraintbreakable_tvehicle_gear_tm_rgflCoordinateFramerotInertiam_hCameraEntityCFuncVPhysicsClipm_saved_effectsm_iDefaultFOVhasShadowControllerm_ConceptCategoryTimersm_delayMaxCSunm_TargetMonitoradditionalIterationsm_targetEntityNamem_FollowDelaym_OnOpenm_fNoDamageDecalrotSpeedDampingCAI_Hintm_FlexweightChestRightLeftm_iszTemplatem_maxForcem_hOwnerEntitym_fog.enablem_flMaxRestIntervalm_iSoundTypem_vecAbsOriginm_ppreviousmaxDampAngularm_OnClosem_nBurstShotsRemainingm_fMaxRange1CAI_Sensesm_fMaxRange2m_flThrowArcModifierm_nRenderFXm_hCineasleepSinceCreationm_iParameterm_vecFinalAnglem_hTargetEntm_iFrameStartm_nSizestartm_RotationSpeedCPrecipitationm_iDeathPosem_lastOrientationm_bBoneFollowersActivebNeedsEntityIOFixupiMapDataLengthm_strMaterialm_SpeechWatch_FoundPlayerCFuncMoveLinearCTemplateNPCMakerm_hGroundEntitym_flInterestm_flFreeKnowledgeDurationm_iFilterNamem_flGroundSpeedm_vecPosition1m_vecOriginm_vecPosition2m_OnTrigger4m_Durationm_OnTrigger1m_OnTrigger5m_OnTrigger3m_OnTrigger6m_OnTrigger2m_OnTrigger7m_nSkinm_hTarget1m_flSpotlightGoalWidthm_SpreadSpeedm_hTarget2m_hTarget3vphysics_save_cshadowcontroller_tsizem_MovementSpeedm_iHealthm_flDmgModExplosivem_flReturnTimem_iContainerMoveTypem_szMapNamem_bCompletedEarlymaxDampSpeedstylem_GiveUpOnDeadEnemyTimermatEntityToTemplatem_iszContextm_latchedEyeDirectionconstraintPositionm_iszTargetAttachmentrepathOnRouteTolerancem_spriteTexturem_shakeCallbackEntityOutputm_IdealTranslatedActivitym_EnvWindShared.m_iGustDirChangem_flNextRouteTimevphysics_save_cphysicsconstraint_tm_fNavCompletem_ParameterGestureHeightm_String_tMaterialNamem_nSegmentsm_flFanFrictionm_bCalledStartMoveCBaseTogglem_FilterCHL2_Playerm_flPostSpawnDirectionVariancem_flNextBlendTimem_flTimeFollowTargetVisiblem_iFormationCBaseServerVehiclem_flStepSoundTimeflPitchCurveLinearm_vDirectionm_sequencem_CurrentFollowActivityCRopeKeyframem_nBeamTypeAIScheduleState_tm_pOutputOnSpawnedm_hEndPointm_fCheckHintTimeworldPositionm_iNumBreakableChunksm_iOutputIDETABLEm_fMoveTomaterialIndexm_OnStartTouchsavedRI.kvphysics_save_constrainthinge_tm_volumeflSpeedApproachFactortypenSavedm_Color2m_Color1m_ParameterHeadPitchm_flGroundChangeTimem_TimeNextSpreadFacingm_iszMessagem_pPathm_ppathm_iNextBlendModem_bLastNavFailedbodyMassScalem_flDmgModBulletm_bGameEndAllyCAnimationLayerValuem_speedm_flNextAttackm_afCapabilitym_VehicleMonitorm_flTimeLastMovementm_Frequencym_iRopeMaterialModelm_bDoorGrouptorqueCShadowControlCFogControllerm_skyboxData.fog.enableResponseContext_tCBaseEntitymaxShotsCFuncTrackTrainm_iEFlagsm_sndMotorm_pTacticalServicesm_iMaxBreakableSizem_iszPlayCHL2PlayerLocalDatascalem_OnGreaterThanOrEqualTom_ParameterHeadYawm_damagem_flStopTalkTimeCEnvStarfieldisTriggerm_szAnimExtensionm_latchedEyeOriginm_HL2Localm_fLerpTimem_ExponentCBreakablePropm_fLockedPointsm_DensityRampSpeedvLastSeenLocationm_EnvWindShared.m_iMaxGustm_nUpdateRatem_vNewVPhysicsPositionm_flVolumem_goalDirectionm_positionNames[1]m_OnTriggerCBaseFireCChangeLevelCBaseFlexm_hWeaponm_positionNames[0]m_flDelayCPlayerStateCPropVehiclePrisonerPodm_flOriginalDamagegravityEnabledm_bSpotlightOnmapVersionm_vCurrentVelocitym_CriterionDistancem_forceLimitCBaseTriggerm_bPausedViaInputiszMyWeaponPhysObjectHeader_tm_currentAmpm_pLockedBestSoundeValm_hGoalEntitym_flBlendTonemapEndm_hPlayerm_nLinkStatem_ScriptArrivalActivitym_szMatchingRulem_iszMaterialNamem_OnPhysGunDropm_vehicleScriptm_EnvWindShared.m_iMaxWindm_FlagsCBaseCombatCharacterCWeaponPhysCannonm_pMotorCCollisionPropertym_fog.startvehicleview_tpObjAttachedm_iszTemplateEntityNames[14]m_hListenFilterCTriggerPushCSceneEntityCAI_FollowBehaviorm_fWidthm_angRotationm_skyboxData.fog.colorSecondarym_iszTemplateEntityNames[12]m_vecPositionm_iszSceneCustomMoveSeqm_flEndTimem_skybox3dm_iszTemplateEntityNames[13]m_bSequenceFinishedm_bDarknessSpeechAllowedm_ls.sLockedSoundm_vSpotlightAngVelocitym_vFollowMoveAnchorm_iszTemplateEntityNames[10]m_InitialStatem_OnFullyClosedm_iszTemplateEntityNames[11]scheduleCrcCEnvDustPuffm_distancem_flLowerRandomBoundm_SoundLevelm_pConstraintm_nStepsidem_iszListenFilterm_EnvWindShared.m_iMinGustm_skyboxData.fog.dirPrimaryCNPC_Dogm_flFrictionm_iParentAttachmentm_iszPatternm_ResponseContextsm_flDamagem_systemLoadScalem_ParameterBodyYawm_goalSpineYawflDistSqrm_flFireSizem_fActivem_UnreachableEntstimeLastSeenm_iszSubjectm_nSrcEditIDCAI_AllyManagerm_bGoalPosSetm_linearLimitDeltarangem_createTicktouchStampm_nSurroundTypem_iMaxAlliesm_flPrevCyclem_EnvWindShared.m_iMinWindpGroupm_OnEndSequencem_OnPlayerUsefarzm_iszDetailSpriteMaterialangVelocitym_OutValuem_isPlayingm_fadeMinDistHintNodeDatam_lookupFilenamem_pControllerm_yfrictionm_nRenderModeCEnvBeamCTimerEntitym_xfrictionm_zfrictionCEnvTonemapControllerm_stopTimem_forcem_iNamem_iDispositionm_flDamageCapm_FogColorm_EndSizem_toggle_stateZrangem_fAmplitudem_flLastRealThinkTimeCRandSimTimerm_eVelocityTypem_goalHeadDirectionm_hDamageFilterm_nModelIndexCBeamm_LastLookDistm_CriterionVisibilitym_nHaloSpritem_activitybClampEyeAnglesm_iNextm_nPhysgunStateenemyLOSTolerancem_EnvWindShared.m_flWindSpeedvLocationWhenUnreachablem_hTemplatesm_flOcclusionScalem_iszDefaultAnimm_fEndWidthm_Slackm_vecSmoothedVelocityConceptHistory_tm_nDrownDmgRatem_flLastEnemyTimem_nPendingSequencem_flFlashlightPowerDrainScalem_fEffectsm_iszTemplateNameCEnvEntityMakerm_NPCStatem_linearScalem_OnTimerm_restrikem_flLastDmgTimem_iszTemplateEntityNames[5]m_nMaxBurstShotsm_vecAngle2m_hEmpToolm_voicePitchCTakeDamageInfom_RopeLengthm_iszModelNamem_ConceptHistoriesm_vDefaultEyeOffsetmapNamem_flKillRatem_iszTemplateEntityNames[7]m_flSpotlightMaxLengthhUnreachableEntm_iszDecalm_skyboxData.fog.startm_iszNameCBaseAnimatingm_nameAttach1collisionEnabledm_nameAttach2thinkfunc_tm_iszTemplateEntityNames[6]m_DensityCLogicCasem_angPostSpawnDirectionm_iszTemplateEntityNames[1]CSimpleSimTimerCAI_BaseActorCAI_ShotRegulatortimeCurTaskStartedm_iszTemplateEntityNames[0]m_pnextCAI_MoveAndShootOverlaym_flHolsterTimem_boltWidthm_iFilterClassm_skyboxData.scaleCEnvSoundscapem_iszTemplateEntityNames[3]targetMoveTolerancem_NoiseRunningm_flagsm_HackedGunPosm_AutoaimTimerm_flMaxBurstIntervalm_iszTemplateEntityNames[2]CStopwatchBaseCBaseDoorm_flBlendOutm_flRollSpeedm_bNoShootWhileMovevelocitym_flNextSecondaryAttackm_vMarkm_controlMinsm_vecStandoffGoalPositionm_savedFlagsm_flFireIntervalm_ShotRegulatorCAI_TacticalServicesm_additionalIterationsm_flMaxformationiActivitym_gravityScalem_spawnEquipmentm_iszTemplateEntityNames[9]vecRelativeVelocitym_RateflDelayCWeaponAlyxGunm_ratem_goalTolerancem_iszSoundScriptNamem_bCreatedFromMapFilem_iszTemplateEntityNames[8]m_iActiveSoundm_vecEndPosvLastKnownLocationhintChangeReactionm_soundlevelm_iVolumem_controlMaxssavedMaterialCFuncMonitorm_flFogStartCAI_FollowGoalm_nButtonsm_flAttackTimeCAI_Expresserm_CheckOnGroundTimerm_bIsMovingm_grabControllerm_bSequenceLoopsm_pfnMoveDonedragEnabledCSimTimerisActivem_FakeOutMortarTimerm_flMinm_bEnabledm_iSecondaryAmmoCountCEnvShakem_flMinRandAnimTimem_flPrevAnimTimem_hStartPointm_flLipm_goalHeadCorrectionenablem_maxIntervalm_bWaitForBeginSequencem_AnimOverlaym_bBeamEffectsm_decelerationm_ActualFlagsiFlagsm_pEngineSoundm_spawnflagsm_nActivitym_nDissolveTypespeedDampingm_iTargetVolumem_MoveAndShootOverlaym_fog.colorPrimarym_nOccluderIndexm_hAttachEntitym_nCase[0]m_OnCase[4]m_angAbsRotationszIdealSchedulem_hActorListm_usSolidFlagsm_skyboxData.fog.endm_hGlowSpritesm_nCase[1]m_iszSoundNamem_hFilterm_vNewVPhysicsVelocitym_skyboxData.originCSpritem_nCase[2]m_flThickness[0]szSchedulem_pMachinem_nCase[3]m_flThickness[1]CBaseNPCMakerEventQueuem_nCase[4]m_OnCase[0]m_nMoveSoundMinPitchm_PlayerMoveMonitorvphysics_save_shadowcontrolparams_tResponsem_szLastSoundm_MinFalloffm_flDensitym_ActivityAI_Responsem_hPhysicsAttackerm_OnCase[1]m_minIntervalmaxStatem_UpdateEnemyPosTimerm_OnCase[2]CLogicAutom_flShadowMaxDistsoundscapeIndexCAI_Motorm_iMaxHealthm_OnCase[3]m_OnHealthChangedindexm_eOrientationTypem_iFireModem_vecPushDirm_flGlowProxySizematDesiredLocalToWorldbbox.minsm_hCurrentBlockerm_flNextSimplifyTimecolorSecondaryLerpTom_nAttachmentm_Colorm_hingeFrictionm_flDamageScalem_Localm_flWeightm_flLastSawPlayerTimem_fog.dirPrimarym_flSpeedCBaseAnimatingOverlaym_bAllowFindLateralLosm_hCameraCCreditsm_nNumBeamEntsm_hEntAttachedflRollCurveLineariCurTaskvphysics_save_motioncontroller_tdepletioncountm_posturem_MaxFalloffm_startTimem_iFreeSoundm_flTimeToPullm_flMaxRandAnimTimem_TimeCheckForWaitPointm_Widthm_bHasOwnerbbox.maxsCPathTrackm_OuterAnglem_inertiaScalem_heightm_iszSpeakerNameCNPC_CScannerm_flWaitFinishedm_attachedPositionObjectSpaceCAI_AllySpeechManagerm_translatedActivitym_EnvWindShared.m_iWindDirm_CommanderUpdateTimerm_vecFinalDestCBaseCombatWeaponCEnvMicrophonem_hInfoCameraLinkm_vSpotlightDirshadowParamsCAI_DynamicLinkCAI_GoalEntitym_SoundPoolm_fInspectEndTimeCPhysBoxm_strRopeMaterialModelCBasePlayerm_bAlternateFOViTriggerMethodCRotDoornWCNodeIDm_iSecondaryAmmoTypetemplate_tm_OnSpawnNPCm_lastDamagem_flDamageTimeCFuncOccluderm_nNextThinkTickm_bDrawViewmodelm_iPrimaryAmmoTypem_bStartDisabledm_takedamagem_iszPreIdlemaxAngularm_iTargetInputm_bUsingStandardThinkTimem_flAnimTimem_flMaxRadiusm_iFrameEndm_bSimulatedEveryTickCAI_BaseNPCszFailScheduleCBreakablem_SquadNamem_ownerChannelIndexm_hCenterSpritem_sequenceStartedm_flGibGravityScaletimeStartedm_bActivem_MessageVolumem_TimeLastLookMiscm_AirFinishedCNPC_Alyxm_IdealActivitym_bAnimatedEveryTickm_nHorizontalSizeflPitchMaxCFuncRotatingsavedFlagsPhysBlockHeader_tm_bIsActivem_Mapm_Amplitudem_dpvm_nDestEditIDm_OnFoundEnemym_iszValuem_Materialm_pParentm_viewtargetm_nSolidTypem_vecAbsVelocityCTriggerVPhysicsMotionm_flTimeNextObjectPurgem_FlexweightGestureRightLeftm_fogm_iszDamageFilterNamem_flScriptVolumem_flTimeEnemyAcquiredm_YawSpeedm_flFieldOfViewm_objectListm_bOnflRollCurveZerom_FOVm_vSaveOriginm_entityChannelm_vecMoveAngm_nSoundMasksaveRot.km_bThinkingszNameflagsCNPCEventResponseSystemEntitym_vecAngVelocitym_fRememberStaleNodesm_szMaterialNamem_iBlendModem_StartSizem_flScaleflPitchMinm_strOverlayMaterialm_flLastAccessblendflValCAI_PlayerAllyconstraintTypem_flBlinktimem_bInteractionAllowedm_nLastCompareResultCEnvAR2ExplosionCAI_BehaviorAlyxInjuredm_bHitMaxm_vecMoveDirm_iszStartEntitym_pNavigatorm_OnDamagedm_nStatem_soundscapeNamem_dirm_hViewModelm_iStateCAmbientGenericm_flThresholdm_flFlyNoiseBasem_vecDefaultLSPCAI_PathCPhysImpactm_JetLengthversionCWorldCRandStopwatchCSkyCamerapObjReferencem_impactEnergyScalem_FlexweightBodyRightLeftm_flOriginalEnemyDiscardTimehEntitym_iDelaym_flVehicleVolumem_flBaseDamageflFOVCSoundm_angularScalehEnemydispositionAI_ResponseParamsm_nOverlaySizesPhaseswalkToleranceiszInteractionNameelemsflMaxSpeedm_bNoExpirationTimeCAI_ActBusyBehaviorAI_EnemyInfo_tm_flMoveTimevolumesavedMassm_accelerationm_flStepSizeCAI_OperatorBehaviorm_flFloatLerpEndValuem_flElasticitym_massScalem_fNextSpotlightTimehasTouchedDynamicCSoundEnvelopem_TimeLastLookNPCsAIExtendedSaveHeader_tstrengthm_ModelNamem_hBeamsm_bHitMinm_linearLimitm_EnvWindShared.m_flGustDurationvehiclesounds_tm_InnerAnglem_vecDefaultLKPInstancedResponseSystemm_nPoseFlarem_bForcedSimplifyflYawMaxm_IdealYawm_AngularVelocitym_flLastPhysicsInfluenceTimem_iStylem_iHudHintCountm_ParameterNeckTransm_flLastFlexAnimationTimem_NoiseMovingm_flElementDebouncem_nextShakem_flGibAngVelocitym_afMemorypositionCPointAngularVelocitySensorm_skyboxData.aream_BusyActorm_pfnTouchCPropVehicleChoreoGenericm_bUseScreenAspectRatiom_IdealNPCStatem_savedMassm_vLastPatrolDirCPointSpotlightm_pitchCLogicPlayerProxym_goalHeadInfluencem_activem_SoundNamefollowPointTolerancem_hLookTargetm_flLaggedMovementValueCPointCameram_eHullm_vecAxism_Radiusm_flLastEventCheckm_FlexweightGestureUpDownflYawMinm_iMySquadSlotbEludedMem_flWaitm_actorsm_iListCountm_flLastStateChangeTimem_radiusm_IdealWeaponActivityskillLevelm_shadowColorCAI_AssaultBehaviormodelNamem_iszSoundMovem_ServerVehiclefIgnoreFacingm_nPrioritym_flArcInterval[0]m_hMyWeaponsCAI_EnemiesfieldNameCInfoCameraLinkm_pEntTargetm_flArcInterval[1]ResponseGroupm_flFogEndm_LowerWeaponTimervecRelativeOriginm_OnStartCSteamJetm_nPoseTailfCoverOnReloadm_hGoalEntm_nTransmitStateOwnedCounterm_iAmmoTypem_noiseAmplitudem_flGibLifem_goalTypem_fog.endm_nFOVm_flMaxHeatCFilterNametimeSpokenm_iClassnamem_flTimeFailFollowStartedm_hBlastSpritevphysics_save_constraintaxislimit_tCNPC_Furniturem_ParticleDrawWidthminTimeShotsm_hThrowTargetlocationm_currentlandmarkNamem_TimePreventForceNewEnemym_nFlyModem_vecVelocitydampFactorm_hViewEntitymaxTimeShotsm_iNextFOVm_flPostSpawnSpeedm_flMoveDoneTimem_flSpriteScalem_flCustomBloomScaleminRotationisStaticCAI_MoveMonitorm_nIdealSequencem_bConditionsGatheredm_nextm_ls.sUnlockedSoundminErrorTicksm_hEndSpritesconstraintm_flNextUpdatePlayersInPVSm_vecBlockerOriginm_flFireTimem_OnPhysGunPickupCAI_PassengerBehaviorCompanionminShotsm_OnPhysGunOnlyPickupm_flTimeVisible[0]m_OnFullyOpenm_flCustomAutoExposureMinCBaseFiltermaxSpeedsaveentityindexm_hTouchingEntitiesCSoundEntlocHeaderiTemplateIndexm_hLastAttackerm_flTimeVisible[1]m_flNextDecisionTimem_flBlendStartTimem_bFogEnablem_hinge.worldPositionm_TextureScalem_bIsOnm_nResetEventsParitym_hActivatorm_flBlendInm_bClientSideFrameResetm_intervalm_hOwnermaxRotationm_iszActornObjectsm_flRadiusm_ParameterHeadRollCPointTeleportm_flLifetimem_clrRenderm_ymaxm_nChangeStatem_iFOVm_ScheduleStatecolorSecondarym_bReadinessCapablem_bSprintEnabledm_MaxWeightm_OnHitMinm_hinge.worldAxisDirectionm_bitsDamageInflictCEnvScreenEffectlightStyleCountm_CollisionGroupCEntityFlamem_bEfficientSpotlightCMessagem_vSpotlightCurrentPosm_hSpeakerm_pMotionControllerm_flCustomAutoExposureMaxm_NumBeams[0]m_flStopTalkTimeWithoutDelaytimeAtFirstHandm_OnFoundPlayerm_triggerBloatm_KilledInfom_AnnounceAttackTimermassm_iSolidityCTriggerHurtm_NumBeams[1]CPhysHingeerrorToleranceCDynamicLightm_ScriptedInteractionsm_iszTemplateDatam_iszConceptm_flFloatLerpTransitionTimeSave Headerm_iMaxMedicsm_flDistTooFarm_vecSurroundingMinsCSoundPatchm_EffectStatem_pActivatorCFireSmokem_NoiseArrivedm_flMarkTolerancem_skyboxData.fog.colorPrimaryCAI_Relationshipm_bLockedm_goalSpeedm_bIsEMPHolsteredm_vecForwardm_flEnemyDiscardTimem_yminm_bAwakem_bSolidBspCCopyRecipientFilterCPhysConstraintSystemm_goalPosm_bDisplayReticlem_iszRuleScriptFileScriptedNPCInteraction_tm_pSensesm_OnskyNamem_maxSpeedm_flGibVelocitytime__USE_VCR_MODEm_flNextPrimaryAttackCFilterClassm_EnemiesSerialNumberAI_FollowNavInfo_tm_nVerticalSizem_flSensitivitym_flMaxSpeedm_targetsky3dparams_tm_pPhysicsObjectm_bAlwaysTransitionLIGHTSTYLEm_fMinRange1m_vecSurroundingMaxsm_nameSystemm_fMinRange2m_flAttenuationm_OnHitMaxm_SpeechTimer_HeardSoundm_iszGoalm_bCancelAtNextInterruptm_nLastThinkTickCEnvShooterm_HoldTimem_flTargetSpeedm_fog.farzm_Recipientsm_serialAI_Behaviorsm_flFOVBlendStartTimem_hEffectm_nTrailLengthm_timePathRebuildMaxm_vNoiseModm_flNextMoveSoundTimem_vInterruptSavePositionm_vecViewOffsetm_vSavePositionm_ParticleSpacingDistanceCHLMachineGunm_ParamsCCitadelEnergyCoreCSpeakerm_flSimulationTimem_flSpriteFramerateflPitchCurveZerom_bStartPointValidm_bSnapToGoalm_hEntm_MoveTypechaseEnemyToleranceCAI_LeadBehaviorm_pfnThinkm_OnBeginSequencem_attachedAnglesPlayerSpacem_paramsm_EfficiencyworldAxisDirectionCAI_ScriptedSequenceiszMapDataedictindexCLightm_sSourceEntNamem_ConceptTimersm_szNetworkIDStringUnreachableEnt_tCColorCorrectionCGibShooterm_IdealSchedulem_flLoadWeightm_flRampCAI_BehaviorBaseCEnvZoomm_bUseAnglesaudioparams_tm_NodeDatam_flSceneTimem_TimeBeforeSpreadFacingm_nPoseFaceVertconnectionCountm_skyboxData.fog.blendCPhysicsShakem_fSpeedtimeFirstSeenm_nGlowSpriteIndexm_bHudHintDisplayedm_nPoseFaceHorizm_iGibMaterialv_anglem_nMinBurstShotsm_LookDistm_nOldButtonsCGrabControllerm_pShakeControllerm_flMaxRangem_RopeFlagsTemplateEntityData_tm_flReadinessSensitivitym_flBlendTonemapStartm_FlexweightHeadForwardBackm_scriptStatevecLandmarkOriginm_flModelWidthScalem_navTypem_bDidActivatem_bValidateActivitySpeedRelationship_tm_iGibsm_breakSoundoddsm_Subdivm_vehicleViewm_nodeFOVoriginScriptedNPCInteraction_Phases_tm_flVariancem_FlexweightHeadUpDownAI_StandoffParams_tangRelativeAnglesm_flMinBurstIntervalm_chAreaBitsm_fTimeNextSearchForInteractTargetsm_vecMinsm_flUpperRandomBoundm_EnvWindShared.m_flMinGustDelaym_rgbaColorm_bUseCustomAutoExposureMaxm_bDontPickupWeaponsm_eTypem_timeToArrivem_nAnimationParitym_nSimulationTypenTargetWCNodeID\1M 4x  Entities8 <x  Physics8 81<x  AI8 R1[<x  Templates8 T1<x  ResponseSystem8 V1R <x  Commentary8 X1# <x  EventQueue8 Z1$  h2 worldspawn hM5  g2 soundent5  #5  #5  #5  #5  #5  #5  #2j prop_dynamic 5  2r prop_dynamic 5  2Q prop_dynamic 5  P2Dpoint_spotlight 5  2Dpoint_spotlight 5  2Dpoint_spotlight5  2Dpoint_spotlight5  `2Dpoint_spotlight5  2Dpoint_spotlight5  !2 func_illusionary 1Ë5  "2 func_illusionary QP}5  #2=env_citadel_energy_core5  9%2]env_citadel_energy_core5  &2 func_illusionary 5  '2ambient_generic ;)2 logic_relay5  *2 logic_auto5  z+2 info_target5  3,2Y env_beam5  .2 info_target5  R/2npc_furniture5  +82ambient_generic 92 logic_relay h<2 logic_relay  ->2N phys_hinge!5  {?2  prop_physics"5 ! B2 env_shake#5 " rC2S prop_physics$ E2phys_constraintsystem%5 # F2point_angularvelocitysensor&5 $ H2ambient_generic'5 % 7J2Dpoint_spotlight(5 & {K2Dpoint_spotlight) L2filter_activator_name*5 ' M2ambient_generic+5 ( (O2env_physimpact,5 ) P2prop_vehicle_prisoner_pod- S22phys_ragdollconstraint.5 * ;T2; prop_dynamic/5 + vV2E func_brush v`ztA05 , W2; prop_dynamic15 - Y2ambient_generic25 . [2env_physimpact3 p\22phys_ragdollconstraint45 / ]2prop_vehicle_prisoner_pod55 0 `2env_physimpact65 1 a2ambient_generic75 2 c2prop_vehicle_prisoner_pod8 f22phys_ragdollconstraint95 3 Dg2; prop_dynamic:5 4 i2? prop_dynamic;5 5 k2? prop_dynamic<5 6 m2? prop_dynamic=5 7 5 8 "q2prop_vehicle_prisoner_pod?5 9 t2ambient_generic@ u22phys_ragdollconstraintA5 : v2? prop_dynamicB5 ; "y2; prop_dynamicC5 < ]{2Dpoint_spotlightD |2  logic_relayE5 = 2Dfunc_movelinear qͦ|F5 > 2O env_steamG5 ? @2 info_targetH 82 math_counterI 2+ logic_timerJ5 @ 2` prop_dynamicK H2=point_templateL 2 logic_relayM5 A 52[ func_brush @N5 C 2ambient_genericO5 D 52 env_sparkP5 K 2] point_teslaQ5 L z2lightR5 M <2lightS %2J logic_timerT5 N o2 env_fireU5 O 2 env_fireV5 P }2 env_fireW5 Q 2 env_fireX5 R 2 env_fireY5 S 2 env_fireZ5 U [5 T 2I path_track\5 V 2Q path_track]5 W 32n path_track^5 X 2*npc_template_maker_ ˬ2i logic_relay`5 [ 42func_movelinear Úa ϴ2Tpoint_templateb5 \ #2env_physexplosionc5 ] !2ambient_genericd5 ^ Ƹ2ambient_generice5 _ i2ambient_genericf5 ` 2ambient_genericg5 a 2env_ar2explosionh5 b 2env_ar2explosioni5 c 2A env_shakej5 d 2 env_shakek5 e 2 env_shakel5 f 2 env_shooterm5 g ]2ambient_genericn5 h 2ambient_generico5 i 2Q env_steamp 2 math_counterq 2+ logic_timerr 2info_node_links 2filter_activator_namet5 r 2env_ar2explosionu5 s 2ambient_genericv5 t R2ambient_genericw5 u 27 env_shakex5 v 2env_ar2explosiony5 x 2k prop_physicsz5 ~ v2ai_goal_follow{5  2>ai_relationship|5  2<ai_relationship}5  2 info_target~5  2env_screeneffect5  2color_correction5  2color_correction5  2color_correction 2Y logic_case 28 logic_timer5  P2v func_monitor  @5  2W prop_physics 2  logic_relay =2 logic_relay5  L2Dpoint_spotlight5  2ambient_generic5  42ambient_generic5  2env_ar2explosion5  2? env_shake5  2ambient_generic5  2ambient_generic5  <2 env_shake5  #2g path_track5  2g path_track5  2f path_track5  W2 path_track L2 math_counter5  2env_ar2explosion5  2ambient_generic5  ^2Dpoint_spotlight5  2g path_track5  2C path_track5  L2Dpoint_spotlight5  2env_ar2explosion5  2ambient_generic5  . 2 env_shake  2 logic_relay5  2info_landmark 2 logic_relay5  2ambient_generic5  X2 env_shake B2j logic_relay5  2ambient_generic5  C2env_ar2explosion 82 logic_relay S2L logic_relay5  2 func_tracktrain  5  2ambient_generic5  V"2ambient_generic5  #2r prop_dynamic5  l&2r prop_dynamic5  (2d path_track5  B*2r prop_dynamic5  ,2 path_track5  .2T path_track /2 logic_relay5  02M path_track5  I22"env_microphone k42filter_activator_name5  O52 info_target5  62"env_microphone5  +82 info_target5  82trigger_changelevel EE5  o:2yfunc_smokevolume _EL5  ;2 path_track5  =2K path_track5  ?2L path_track5  T@2M path_track5  A2 path_track5  C2 path_track5  E2 path_track5  }G2 path_track5  SI2 path_track5  0K2M path_track5  }L2L path_track5  M2F path_track5  P2m path_track5  |Q2l path_track R2 env_fade5  S2ambient_generic5  IU2 func_illusionary Q5  TV2 func_illusionary Sbz5  _W2]env_citadel_energy_core X2_ logic_relay [2 logic_relay5  \2K env_beam5  _2 info_target5  _2 env_spark5  `2Uenv_citadel_energy_core5  %b2ambient_generic5  c2> path_track5  f2 env_spark5  g2 trigger_multiple (5  %i2 trigger_multiple (5  Ek2 trigger_multiple (5  em2 trigger_multiple ( o2phys_ragdollconstraint5  p2trigger_multiple ( r2+phys_ragdollconstraint5  s2 trigger_multiple ( u2+phys_ragdollconstraint5  'w2 trigger_multiple (5  Gy2gfunc_smokevolume wEt5  z2Dpoint_spotlight5  {2 move_rope5  }2{keyframe_rope5  2{keyframe_rope5  2(keyframe_rope5  2Dpoint_spotlight5  2Dpoint_spotlight /2point_template ؅2g logic_relay ?2 math_counter ։2 logic_relay5  l2Sfunc_tracktrain 5  2{ move_rope5  :2*keyframe_rope5  d2 move_rope5  2 move_rope5  2 move_rope5  2*keyframe_rope5  G2*keyframe_rope5  q2 move_rope5  2gfunc_smokevolume E"5  s2env_soundscape5  O2env_soundscape5  +2 env_steam5  :2i trigger_once D5  2l path_track5  2g path_track5  v2q path_track5  2q path_track5  X2q path_track5 ! ɨ2q path_track5 " :2q path_track5 # 2q path_track5 $ 2q path_track5 % 2q path_track5 & 2q path_track5 ' o2q path_track5 ( 2q path_track5 ) Q2 path_track5 * 2q path_track 5 + 2q path_track 5 , 2q path_track 5 - f2q path_track 5 . ׻2q path_track 5 / H2q path_track5 0 2q path_track5 1 *2q path_track5 2 2q path_track5 3 2q path_track5 4 }2q path_track5 5 2q path_track5 6 _2 path_track5 7 q2q path_track5 8 2q path_track5 9 S2q path_track5 : 2q path_track5 ; 52q path_track5 < 2q path_track5 = 2q path_track5 > 2q path_track5 ? 2 path_track5 @ 2q path_track5 A 62q path_track 5 B 2q path_track!5 C 2 path_track"5 D 2Dpoint_spotlight#5 E 2Dpoint_spotlight$5 F S2Dpoint_spotlight%5 G 2f path_track&5 H 2ffunc_smokevolume cE{E'5 I c2 env_fire(5 J 2\ func_door A)5 K F2Dpoint_spotlight*5 L 2prop_vehicle_prisoner_pod+5 M V2prop_vehicle_prisoner_pod,5 N "2prop_vehicle_prisoner_pod-5 O 2prop_vehicle_prisoner_pod.5 P 2prop_vehicle_prisoner_pod/5 Q L2prop_vehicle_prisoner_pod05 R 2prop_vehicle_prisoner_pod15 V 2logic_choreographed_scene25 X g2 info_target35 Y '2s trigger_push 4$45 Z 2ambient_generic55 [ K 20env_soundscape6 { 2logic_autosave75 \ 9 2 info_target85 ] 2 info_target95 ^ 2 env_shake:5 _ 2 env_shake;5 ` 2 env_shake<5 a g2Oenv_sun=5 b 2 env_speaker>5 c '2T point_tesla?5 d )2T point_tesla@5 e f*2ambient_genericA5 h +2/ trigger_once tB5 j '.2 env_sparkC5 m /2 npc_furnitureD '82 logic_relayE5 o 92q path_trackF5 p 4;2q path_trackG5 q <2q path_trackH5 r >2g path_trackI }?2ai_hintJ5 s @2 env_dustpuffK5 t yA2 env_dustpuffL5 w sB2ambient_genericM D2 logic_relayN5 x E2 env_dustpuffO5 y F2hscripted_sequenceP5 | G2Y prop_physicsQ5 } IJ2 prop_physicsR5 ~ L2 info_targetS5  M2 info_targetT5  PN2func_precipitation EU JO2point_templateV5  Q2 trigger_once  ĀfW5  S2Y prop_dynamicX5  V2npc_furnitureY5  _2 move_ropeZ5  `2' move_rope[5  a2' move_rope\5  b2 move_rope]5  d2d prop_physics^ f2* sky_camera_5  h2qfunc_smokevolume p|EC`5  i2? prop_physicsa k2point_templateb5  n2 trigger_transition E Ec o2 logic_relayd5  p2N func_brush &B0e5  r2@scripted_sequencef Fu2 logic_relayg5  v2env_entity_makerh hx2=point_templatei5  y2env_ar2explosionj5  z2env_entity_makerk |2=point_templatel Q}2 logic_relaym5  2ambient_genericn5  x2W prop_physicso5  σ2env_entity_makerp T2Apoint_templateq5  2env_entity_makerr 2Apoint_templates5  [2 info_targett5  2Eenv_microphoneu D2filter_activator_namev !2c logic_relayw5  2r trigger_hurt 6"x5  2<ai_relationshipy5  22>ai_relationshipz5  p2s trigger_push T¶{5  2} func_physbox jz|5  `2_ func_brush 7)}5  2* env_spark~5  2npc_dog 2Zpoint_template5  2Glogic_choreographed_scene R2 env_fade5  $2logic_choreographed_scene5  2logic_choreographed_scene5  2Zlogic_choreographed_scene5  2 info_target5  2env_soundscape5  Ƽ2 env_wind5  2 env_shake5  2ambient_generic5  _2logic_choreographed_scene5  .2 point_camera5  @2point_clientcommand5  2 prop_physics5  2 prop_physics5  Y2t prop_dynamic5  2/func_rotating  5  24func_rotating @0@ 5  02?func_rotating  5  o2 prop_dynamic 2 logic_timer5  2ambient_generic5  2ambient_generic5  )2L func_brush $5  u2w prop_dynamic5  2w prop_dynamic5  c2 env_spark5  H2ambient_generic5  2 light_spot5  2 env_spark 21 logic_relay5  2Qenv_entity_maker5  ^2 info_target5  2 info_target5  2 info_target5  2 info_target5  Q2 info_target5  2 info_target5  2 info_target5  ~2 info_target5  >2 info_target5  2 info_target5  2 info_target5  u2 info_target5  .2 info_target5  2 info_target5  2 info_target5  j2 info_target5  *2 info_target5  2 info_target5  2 info_target5  2 info_target5  \2 info_target5  2 info_target5  2 info_target5  2 info_target5  G2 info_target5  2 info_target5  2 info_target5  2 info_target5  Y2 info_target5  2 info_target5  2 info_target5  2 info_target5  M2 info_target5  2 info_target5  2 info_target5  2 info_target5  G2 info_target5  2 info_target5  2 info_target5  2 info_target5  ?2 info_target5  2 info_target5  2 info_target5  2 info_target5  V 2 info_target5   2 info_target5  2ai_ally_manager5  2oscripted_sequence5  :2 info_target5  2 info_target5  2 info_target5  u2 info_target5  42 info_target5  2 info_target5  2 info_target5  }2 info_target5  =2 info_target5  2 point_camera5  2 env_microphone5 ! 2) npc_kleiner5 " !'2Znpc_eli5 # {52 point_camera5 % v62x env_shooter5 & 72s trigger_push cD5 ' a92s trigger_push 5 ( :2logic_choreographed_scene5 + >2 env_message5 , s?2Glogic_choreographed_scene5 - @2logic_choreographed_scene5 . XC2point_clientcommand D2filter_activator_class E2 env_fade5 2 E2 info_target5 3 F2v func_brush b` H2phys_ballsocket5 4 I2env_physexplosion5 6 I2 func_physbox  ` L2phys_ballsocket M2phys_constraintsystem5 7 YN2ambient_generic5 8 P2ambient_generic Q2point_template5 : S2env_entity_maker5 ; T2s func_brush (\5 < V2s func_brush 5 = W2m func_brush 5 > X2trigger_multiple `4 Z2filter_activator_name5 @ [2 prop_physics5 A _2 prop_physics =c2Bpoint_template5 C d2Cenv_entity_maker5 D e22env_ar2explosion5 E f2ambient_generic h2 math_counter5 F j2r trigger_hurt @@@5 I k2 func_physbox Vm5 J m2env_physexplosion5 M un2ambient_generic5 N p2 move_rope5 O q20 move_rope5 P r2 env_spark5 Q s2 move_rope5 R Hu2 env_spark5 S 1v20 move_rope  aw2 logic_relay 5 T y20 move_rope 5 U ${2 env_spark 5 V |2 move_rope 5 X }2` func_brush @3"5 Y ~2 material_modify_control5 Z 2material_modify_control5 [ 2material_modify_control5 \ "2material_modify_control 42logic_playerproxy5 ^ 26 npc_furniture5 _ /2logic_choreographed_scene5 ` (2 info_target5 a 2 info_target5 b 2 info_target5 c ^2 env_dustpuff5 d 82 env_dustpuff5 e 2 info_target5 g Ϝ2scripted_sequence5 n 2 info_target5 p W2Efunc_rotating (5 r 2 env_fire5 t #2ffunc_smokevolume EQE  2Jai_hint! ӥ2"ai_hint" 2"ai_hint# 2"ai_hint$5 u 92z trigger_hurt  @@%5 v 2logic_choreographed_scene&5 w 2 info_target'5 x M2 ai_sound(5 y '2 env_spark)5 z 92 env_spark*5 { K2 env_spark+5 | ]2 env_spark,5 } o2 env_spark-5 ~ 2 move_rope.5  $2* move_rope/5  N2 move_rope05  2* move_rope15  2 move_rope25  2* move_rope35  Ȼ2 move_rope45  k2* move_rope55  2 move_rope65  92+ move_rope7 d2@ logic_relay85  2W env_sprite95  2z trigger_hurt @ :5  u2Q path_track;5  2 info_target<5  2scripted_sequence=5  2scripted_sequence>5  `2 npc_furniture?5  o2q prop_physics@5  2 prop_physicsA5  _2q prop_physicsB5  2 prop_physicsC5  O2 prop_physicsD5  2q prop_physicsE5  ?2Q prop_physicsF5  2env_physexplosionG5  o2ambient_genericH 2 logic_relayI5  2 env_shooterJ5  R2s trigger_hurt aAK 2env_fog_controllerL5  2M func_brush :SM5  29 prop_physicsN5  K2E prop_physicsO5  2E prop_physicsP 2  logic_timerQ 2, logic_timerR !2  logic_timerS A2  logic_timerT a2info_node_linkU 82info_node_linkV 2info_node_linkW5  2shadow_controlX5  2{ trigger_hurt !a@(Y J2filter_activator_classZ5  &2env_soundscape[5  2 prop_physics\5  2 env_fire]5  !2 env_fire^5  2 env_fire_5  O 2Qenv_tonemap_controller`5  2 env_firea ' 2filter_activator_nameb5  2&func_clip_vphysics xE!c5  "2 info_targetd5  2ambient_generice5  c2ambient_genericf5  2ambient_genericg5  i2ambient_generich5  2ambient_generici5  s2ambient_genericj5  2d prop_physicsk5  \2| prop_physicsl5  2B prop_physicsm5   2v prop_physicsn5  "2E prop_physicso5  $2E prop_physicsp5  '2v prop_physicsq )2 logic_relayr5  ",2 info_targets5  ,2 info_targett -2l math_counteru /2( logic_timerv5  502func_clip_vphysics Ew5  D12func_clip_vphysics 8Ex5  S22func_clip_vphysics Ey5  b32func_clip_vphysics d Ez5  q42ambient_generic{5  52point_teleport|5  62func_clip_vphysics  E!}5  72ai_npc_eventresponsesystem~5  82ambient_generic5  X:23 prop_physics5  <23 prop_physics5  >2S prop_physics5  A23 prop_physics5  DC2S prop_physics5  E23 prop_physics5  G2func_clip_vphysics ElB5  H2 info_target5  I2trigger_multiple  ¼IA5  K2_ prop_physics5  'N2W prop_physics5  ~P2u prop_dynamic5  R2env_lightglow5  S2env_lightglow5  T2env_lightglow5  U2func_clip_vphysics غE5  W2 trigger_once !5  Y2env_physexplosion5  Z2ambient_generic5  ;\2E prop_physics5  ^2E prop_physics5  `2E prop_physics5  c2E prop_physics5  Oe2E prop_physics5  g2E prop_physics i2"ai_hint j2"ai_hint l2ai_hint 7m2"ai_hint Yn2"ai_hint {o2ai_hint p2ai_hint q2ai_hint r2W logic_relay5  u2env_ar2explosion v2:point_template5  Nw2func_occluder5  w2&trigger_multiple ;5  z2_ trigger_push @@@ U5  s{2ntrigger_vphysics_motion p`5  |2func_occluder5  t}2 env_shooter5  ~2 env_shooter5  2 env_shooter5  2 env_shooter5  2 env_shooter5  :2 env_shooter5  ц2 env_shooter5  h2 env_shooter5  2 env_credits 2 env_fade5  2 info_target5  e2_ env_sprite5  č2 point_camera5  2 npc_breen5  2/scripted_sequence5  2 info_target5  2] path_track5  2+ path_track .2point_template ¢2 logic_case 26 logic_timer ǥ2point_template i2point_template5  2+ path_track5  62] path_track5  2+ path_track5  2] path_track5 % 2+ path_track F2point_template ӳ2point_template `2point_template 2 logic_case 2 logic_timer5 ( ż2+ path_track 2ypoint_template5 * i2 path_track5 + 24 path_track5 , 2func_tracktrain  2 logic_relay5 - 2; path_track5 / 2env_starfield5 0 2? path_track5 1 27 path_track5 2 2func_tracktrain  2 env_fade5 3 2 path_track5 4 ^2; path_track5 5 2func_tracktrain 5 6 2$ path_track5 7 2! path_track5 8 2 env_zoom5 9 2 env_zoom5 : ^2|point_viewcontrol5 ; 2 info_target5 < 2 info_target5 = I2 info_target5 > 2 script_intro5 @ 2 info_target5 A =2 info_target 2j logic_relay5 B a2 env_zoom5 C &2 info_target 2 logic_relay5 D 2 info_target [2 logic_relay5 F A2 env_zoom5 G 2 env_zoom 2 env_fade5 H 2Slight_dynamic5 I 2Slight_dynamic5 J T2 info_target5 K 2 env_shake5 L 2logic_choreographed_scene 2 logic_relay5 N 2 info_target5 O 2# path_track5 P 29 func_brush @J 05 Q 2ambient_generic5 R z2ambient_generic 2point_template5 V 2Wpoint_viewcontrol5 [ &2K env_sprite5 \ q2K env_sprite5 ] 2K env_sprite5 ^  2K env_sprite5 _ R 2K env_sprite5 ` 2K env_sprite5 a 2K env_sprite5 b 32K env_sprite5 c ~2K env_sprite5 d 2K env_sprite5 e 2llogic_choreographed_scene5 f 2| prop_dynamic5 g 2M prop_dynamic5 h I2i env_sprite5 i 2Q prop_dynamic5 j 2func_breakable 4 5 k 2r prop_dynamic 5 l !2| prop_dynamic 5 m #2M prop_dynamic 5 n %2^ env_sprite 5 o 7'2^ env_sprite5 p (2 info_target5 q P)2 env_zoom *2 env_fade *2 env_fade +2. logic_timer ,2A math_counter .2 env_fade5 r .2 func_door D5 s y12 env_zoom D226point_template5 v z82blogic_choreographed_scene 92! logic_relay K2k logic_relay5 w hN2env_microphone5 x pO2point_clientcommand5 y 7P2 npc_furniture5 z ]2xlogic_choreographed_scene5 { ^2 func_door  5 | Da2  point_camera!5 ~ Qb2 env_zoom"5  "c2 env_zoom#5  c20func_door_rotating T$5  !g2 env_zoom% g2 env_fade&5  h2s func_brush T'5  .j2i env_sprite(5  k2 info_target)5  Ol2 func_door T*5  o27point_viewcontrol+5  >p2z path_track,5  q2 point_camera- r2 logic_relay.5  `t27 path_track/5  u2# path_track05  v2"env_entity_maker15  w2"env_entity_maker25  x2"env_entity_maker35  z2"env_entity_maker45  B{2' point_camera55  i|2 func_door 65  A2 info_target75  2q path_track85  d2r path_track95  ւ2r path_track:5  H2r path_track;5  2r path_track<5  ,2r path_track=5  2r path_track>5  2q path_track?5  2func_tracktrain @@5  l2light_dynamicA5  2 env_zoomB5  ŏ2olight_dynamicC5  42 env_zoomD5  2func_tracktrain @E5  2light_dynamicF5  y2hpoint_viewcontrolG5  2env_soundscapeH 2  logic_relayI5  ž2)func_door_rotating J5  2 func_door K5  2*env_entity_makerL5  2*env_entity_makerM5  2)env_entity_makerN5  2*env_entity_makerO5  ;2)env_entity_makerP5  d2*env_entity_makerQ5  2*env_entity_makerR5  2)env_entity_makerS5  2)env_entity_makerT5  2)env_entity_makerU5  32)env_entity_makerV5  \2*env_entity_makerW5  2)env_entity_makerX5  2 env_entity_makerY5  2*env_entity_makerZ5  2scripted_sequence[5  ŷ2scripted_sequence\5  l2scripted_sequence] 2 logic_relay^5  2 info_target_5  c2"env_entity_maker`5  2"env_entity_makera5  2"env_entity_makerb5  2"env_entity_makerc 2 logic_relayd5  2 func_door He5  2 env_zoomf5  `2 env_zoomg5  /2@point_viewcontrolh5  o2> env_spritei5  2> env_spritej5  2> env_spritek5  )2> env_spritel5  g2> env_spritem 2 env_faden q2?point_templateo5  2\ func_brush MM@4p5  2hfunc_smokevolume Fq5  t2K env_spriter5  2info_player_starts q2 env_fadet5  E2 env_zoomu 2 logic_relayv5  2ambient_genericw5  2ambient_genericx5  52ambient_genericy5  2ambient_genericz5  d2ambient_generic{5  2ambient_generic|5  2ambient_generic}5  +2ambient_generic~5  2ambient_generic5  a2ambient_generic5  2e prop_dynamic f2 logic_relay5  z2_ trigger_push  @r @RU5  2 light_spot5  2 light_spot5  2 point_camera5  2 light_spot5  2 light_spot5 E 5 H 5 I 5 J 5  5  5  5  5  5  5  5  5  5  5  5  5  5  5  5  5  5 9 5 B 5  5  5  5  5  5  2 _firesmoke5  2 _firesmoke5  2 _firesmoke5  2 _firesmoke5  2 _firesmoke5  r2 _firesmoke5  U5  U5 ! U5 " U5 # U5 $ U5 & U5 ' U5 ) U5 . U5 E U5 M U5 S U5 T U5 U U5 W U5 X U5 Y U5 Z U2 _firesmoke5 t 85 u 85 } 82 _firesmoke5  2 _firesmoke5  2 _firesmoke5  2 _firesmoke 2ai_ally_speech_manager5  2 player5  v2  viewmodel 1!2 logic_relay N"2Y logic_relay #2Y logic_relay %2Y logic_relay Y&2Y logic_relay '2Y logic_relay )2Q logic_relay \*2 logic_relay y+2Y logic_relay ,2Y logic_relay +.2Y logic_relay /2Y logic_relay 02Q logic_relay .22Y logic_relay 32Y logic_relay 42Q logic_relay 162Y logic_relay 72Y logic_relay 82Y logic_relay <:2Q logic_relay ;2Y logic_relay <2Y logic_relay ?>2Y logic_relay ?2Y logic_relay @2Y logic_relay JB2Y logic_relay C2Q logic_relay D2Q logic_relay EF2 logic_relay TI2Y logic_relay J2Y logic_relay L2Y logic_relay _M2Q logic_relay N2Y logic_relay P2Y logic_relay bQ2Q logic_relay R2Y logic_relay T2Q logic_relay ]U2Q logic_relay V2Y logic_relay X2Q logic_relay XY2Y logic_relay Z2Y logic_relay \2Q logic_relay []2Q logic_relay ^2Y logic_relay `2Y logic_relay ^a2Q logic_relay b2Q logic_relay d2Y logic_relay Ye2Y logic_relay f2Y logic_relay h2Y logic_relay di2Y logic_relay j2Y logic_relay l2Y logic_relay om2Q logic_relay n2Y logic_relay p2Q logic_relay jq2Q logic_relay r2Y logic_relay t2Q logic_relay eu2Y logic_relay v2Y logic_relay x2Y logic_relay py2Y logic_relay z2Y logic_relay  "|2Y logic_relay  {}2Y logic_relay  ~2Q logic_relay  %2Y logic_relay  ~2Y logic_relay ׂ2Y logic_relay 02Y logic_relay 2Q logic_relay چ2Q logic_relay +2Y logic_relay 2Y logic_relay ݊2Y logic_relay 62Y logic_relay 2Y logic_relay 2Y logic_relay A2Y logic_relay 2Y logic_relay 2Y logic_relay L2Y logic_relay 2Y logic_relay 2Q logic_relay O2Y logic_relay 2Q logic_relay  2Y logic_relay! R2Y logic_relay" 2Y logic_relay# 2Y logic_relay$ ]2Y logic_relay% 2Y logic_relay& 2Y logic_relay' h2Q logic_relay( 2Y logic_relay) 2Y logic_relay* k2Y logic_relay+5  ĩ2logic_choreographed_scene,5  2@ prop_dynamic- ѭ2C logic_relay.5  2Dmaterial_modify_control/5  X2logic_choreographed_scene05  %2@ prop_dynamic1 e2C logic_relay25  2Dmaterial_modify_control35  2logic_choreographed_scene45  2@ prop_dynamic5 2C logic_relay65  <2Dmaterial_modify_control75  2logic_choreographed_scene85  M2@ prop_dynamic9 2C logic_relay:5  2Dmaterial_modify_control;5  2logic_choreographed_scene<5  2@ prop_dynamic= !2C logic_relay>5  d2Dmaterial_modify_control?5 $ 2logic_choreographed_scene@5 % u2@ prop_dynamicA 2C logic_relayB5 & 2Dmaterial_modify_controlC5 , <2logic_choreographed_sceneD5 - 2@ prop_dynamicE I2C logic_relayF5 . 2Dmaterial_modify_controlG5 7 2logic_choreographed_sceneH5 8 2@ prop_dynamicI 2C logic_relayJ5 9 2Dmaterial_modify_controlK5 = d2logic_choreographed_sceneL5 > 12@ prop_dynamicM q2C logic_relayN5 ? 2Dmaterial_modify_controlO5 E 2logic_choreographed_sceneP5 F 2@ prop_dynamicQ 2C logic_relayR5 G H2Dmaterial_modify_controlS5 M 2logic_choreographed_sceneT5 N Y2@ prop_dynamicU 2C logic_relayV5 O 2Dmaterial_modify_controlW5 U 2logic_choreographed_sceneX5 V 2@ prop_dynamicY - 2C logic_relayZ5 W p 2Dmaterial_modify_control[5 ] 2logic_choreographed_scene\5 ^ 2@ prop_dynamic] 2C logic_relay^5 _ 2Dmaterial_modify_control_5 c H2logic_choreographed_scene`5 d 2@ prop_dynamica M2C logic_relayb5 e 2Dmaterial_modify_controlc5 k !2logic_choreographed_scened5 l y#2@ prop_dynamice %2# logic_relayf5 m &2Dmaterial_modify_controlg5 / *2!!  npc_alyxh5 0 AK25  prop_dynamici5 1 vM2  weapon_alyxgunj5  O2:scripted_sequencek5  8Q2logic_choreographed_scenel S2K logic_relaym5 ? TT2> prop_dynamicn5  V2:scripted_sequenceo5  W2logic_choreographed_scenep Y2K logic_relayq5  Z2> prop_dynamicr5  &]2:scripted_sequences5  `^2logic_choreographed_scenet 1`2K logic_relayu5  |a2> prop_dynamicv5  c2:scripted_sequencew5  d2logic_choreographed_scenex f2K logic_relayy5  h2> prop_dynamicz5 ( Nj2:scripted_sequence{5 ) k2logic_choreographed_scene| Ym2K logic_relay}5 5 n2> prop_dynamic~5 A p2:scripted_sequence5 B r2logic_choreographed_scene s2K logic_relay5 K 8u2> prop_dynamic5 S vw2:scripted_sequence5 X x2logic_choreographed_scene z2K logic_relay5 a {2> prop_dynamic5 i ~2:scripted_sequence5 n D2logic_choreographed_scene 2K logic_relay5 y `2> prop_dynamic5 n 2  weapon_physcannon5  M5  M5  M5 $ M5 ) M5 / M5 0 M5 1 M5 5 M5  M5  M5  M5  M5  M M2info_camera_link5 F 5 G 5  5  5 k 5 p 5 T 2q prop_physics5 l W5  W5  W2 entityflame5  F5 H F2 _firesmoke 62" logic_relay5 { X2M prop_physics5 Z 2 prop_physics5 j $2\ prop_physics5 l 2O prop_physics5 w ϙ2u prop_physics5 | D2R prop_physics5  2r prop_physics5  2{ prop_physics5  2. npc_cscanner5  2 npc_cscanner5  2N env_sprite5  2N env_sprite5  45  42 entityflame5 Y #25prop_vehicle_choreo_generic5 o X5 q X5  X2 entityflame5 m G5 y G5  G2 move_rope5  2< move_rope5  J2 move_rope5  2< move_rope5  M2< move_rope5  2 move_rope5  P5 B P2 entityflame5 z ?5 } ?5  ?5  ?2 entityflame #| P ! A  \4D ep1_citadel_00 sky_ep01_00_hdrL ep1_citadel_01 landmark_00to01 EAE8@Qm8@ @Qmmnmmommommnonmmonqnmmo8@ @Qabcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba8@ @Qmmmmmaaaaammmmmaaaaaabcdefgabcdefg8@ @Qmamamamamama8@ @Qjklmnopqrstuvwxyzyxwvutsrqponmlkj8@ @Qnmonqnmomnmomomno8@ @Qmmmaaaabcdefgmmmmaaaammmaamm8@ @Qmmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa8@ @Qaaaaaaaazzzzzzzz8@ @Qmmamammmmammamamaaamammma8@ @Qabcdefghijklmnopqrrqponmlkjihgfedcba8@ @Qmmnnmmnnnmmnn8@ @Qm8@ !@Qa8@ "@Qm8@ #@Qa8@ $@Qa8@ %@Qa8@ ?@Qa worldspawnJ6D #   ? maps/ep1_citadel_00.bsp0G???h?I  g~L z[FFE"detail/detailsprites soundentJ#  # ?0G???h?7  3  h B{  !jEՎE?h z B,?_̀y  !hiC >E h z B,?_)y  !'VŖs AE h z B,?_)y  !'VŖs >E h z B,?_=y  !%ŲŒ>E h z B,?_M y  ![4F h z B,?_@= y  !mŵ >E h z B,?_R y  !ٵṵ;E h z B,?_y  !! ECQ h z B,?_Ry  !ٵṵE h z B,?_=y  !%ŲŒAE h z B,?_My  ![4\F h z B,?_y  !ƣE!NE) h z B,?_@=y  !`<QAE h z B,?_ࣽy  !! ECT h z B,?_`y  !•EtE h z B,?_̀y  !hiC AE h z B,?_y  !@>EOwE, h z B,?_@=y  !mŵ AE h z B,?_ y  !ƣE!NE) h z B,?_`y  !•EtE4 h z B,?_y  !! ECT h z B,?_@=y  !`<Q>E h z B,?_ࣽy  !! ECQ h z B,?_y  !hiC AE h h h h h h h  h !h "h #h $h %h &h 'h (h )h *h +h ,h -h .h /h 0h 1h 2h 3h 4h 5h 6h 7h 8h 9h :h ;h <h =h >h ?h  prop_dynamiccombine_train_02 G4^ G4 G4J6D# D |! CBreakablePropBreakablePropTouch5 7  O#U ׈Мù !BTBМCB  ׫C М ;МC@TBB5 ?* models/props_combine/combine_train02a.mdl0G.;fl?.;E?h? flřEj  B !fD2A@ B??YC?E?=?" {M =@ A9 prop_dynamiccombine_train_02 G4^ G4 G4J6D# D |! CBreakablePropBreakablePropTouch5 7  O #U ׈Мù !BTBМCB  ׫C М ;МC@TBB5 ?* models/props_combine/combine_train02a.mdl0G.;?.;E?h? Ej  B !|tA@ B??YC?E?=?" {M =@ A9 prop_dynamiccombine_train_02 G4^ G4 G4J6D# D |! CBreakablePropBreakablePropTouch5 7  O#U ̬ !LCάBC  ~C ;LCBC5 ?) models/props_combine/CombineTrain01a.mdl0G?3?E?h? 3ƙEj  !2#i2A??YC?E?=?" {M =@ A9 point_spotlight G4JFD#  # ?0G%V>F>YeFw>E?׳]?؍h? YE؍ CC !YE؍ CCFD TD  ĭF}EZz %Ve?R@D-B333? point_spotlight G4JFD#  # ?0G%V?F&e>Fw?3+yE?׳]?@h? &3+yE@ pA !&3+yE@ pAFD D  WE@ %V?e>?R@D-B333? point_spotlight G4JFD#  # ?0Ge>Fw%V?>FfzE?׳]?jh? fzEj B !fzEj BFD # D  EY e>%V??R@D-B333? point_spotlight G4JFD#  # ?0Gp?5p?5?f{E?׳]?h? f{E 4B !f{E 4BFD ģC  ~&JE p?p??R@D-B333? point_spotlight G4JFD#  # ?0GnC^>33$Ă*>b^pyE?׳]?؋h? 33$ĚyE؋ C !33$ĚyE؋ CFD 34D  KEƔ nC*>?R@D-B333? point_spotlight G4JFD#  # ?0Ge>FwA%V?>F<|E?׳]?0h? A<|E0 B !A<|E0 BFD C  1oBET`s e>%V??R@D-B333? func_illusionary G4J6D #P 1Ë !@JDNBLB C 1À ;@JD@B@B ? *10G?(E?E?h? (EE !(EE func_illusionary G4J6D #P QP} !@BDBAA C Q ;@BDAA ? *20G?*E?E?h? *EE !*EE  env_citadel_energy_core G4J6D # stasis_core2P  !AAA ׳]A ;AAA ?0G?FE?E?h? FEE !FEE @3 O@z\73 env_citadel_energy_core G4J6D # stasis_core2P  !AAA ׳]A ;AAA ?0G.3ZE.E?h? ZEE 4C !ZEE 4C @3 O@z\73 func_illusionary G4J6D #P  !@2D? C ;@2D? ? *30G?.E?E?h? .EE !.EE ambient_generic G4JFD#  CAmbientGenericRampThink;# ?0G?GE?FE?=h? GEFE= !GEFE=FD< 0<ambient/levels/citadel/zapper_ambient_loop1.wavJ Da 0ER?Gd PddPP logic_relay G4J6D # stasis_start ?0G?NE?E?h? NEE !NEEq bstasis_beam3Z TurnOn@' bstasis_core2 Z StartCharge4' bstasis_core2Z StartDischarge@' logic_auto G4JFD#  # ?0G?DE?{āE?Lh? DE{āEL !DE{āELFD0  info_target G4J6D #stasis_beam3_end ?0G?@E?E?h? @EE !@EE env_beam G4J# DP rCEnvBeamUpdateThink# stasis_beam30 v C v ? materials/Effects/laser1.vmt0G?ZE?E?h? ZEE !ZEE   (B.B7 B? \73 4@EE7 B  r ! stasis_beam3stasis_beam3_endB#]?materials/Effects/laser1.vmtJ CBigshot info_target G4J6D #target_soundscape_ballspawner ?0G?=E? E?{h? =E E{ !=E E{ H  SCHED_SCRIPTED_WAIT3=Kr"r" " r" `4T"`7 A$"tDU"`` $"0$ h"`C$"tDU"$"<$ 4h"<$ `l h"x$"4T" `T"`Y$"`T"`<7 `T"`Y$"T"`GhostAnim_vanCrash_PIbCOND_TARGET_OCCLUDEDCOND_LIGHT_DAMAGECOND_HEAVY_DAMAGECOND_NPC_FREEZECOND_TARGET_OCCLUDED" npc_furniture^ @8o:J# D pCAI_BaseNPCCallNPCThink+CAI_BaseNPCNPCUse5 7 ;#shotput[ PP !PAPAB  !B PP ;PAPAB  ? models/ghostanim_van.mdl0G.L2?.L2E?CC?h? ECCj  C !ECC C !5` 6l ? z OF|E'_C$M ?k *(  : k 7ʚ;] @8 G G .B @a=  ACT_IDLE ACT_IDLE ACT_IDLE  ACT_IDLE M ACT_IDLE8PE E++ + + G4e0V \4J  @?@L \4(  \4 K  & T@  ACT_RESETT= ACT_RESETP ?\4\4 5  Cc \4 !5` 'bsound_signscrape_lowZ Kill?'bsound_signscrape_low Z StopSound>'!brelay_console1_monitor_destroyedZ Disable'"brelay_console1_monitor_start_pullZ Disable'bsocket_console1_monitor2Z Break>' logic_relay G4J6D #"relay_console1_monitor_start_pull ?0G??.E?ACh? .EAC !.EACqbsound_console1_monitor_strain Z PlaySound'!bshake_console1_monitor Z StartShake' !brelay_console1_monitor_destroyedZ Trigger?' phys_hinge G4J6D #socket_console1_monitor2 ?0G??͜E?1HCh? ͜E1HC !͜E1HCLG<constraintsys_streetsign_1prop_street_sign_1Breakable.Metal y ? V ͜E1HC Qojv՜u? prop_physics G4^ G4G{J6D# D 6! CBreakablePropBreakablePropTouch5 7 #prop_street_sign_1U %A ɾ%A !%AA>%AA  ÜA 6028 ;6A @@8A5 ?$ models/props_c17/streetsign003b.mdl0G*x 5 L>@xfA"Eָ00z?uQ Ch? "EuQ Cj  d@a(ChC !"EuQ C d@a(ChC??YC?E?=? Metal.Small" {M = ?V, "brelay_console1_monitor_start_pullZ Trigger'#\"brelay_console1_monitor_start_pullZ CancelPending'" env_shake G4J6D #shake_console1_monitor ?0G??E?,Ch? E,C( !E,C @ @$?* HC prop_physics G4^ G4F4J6D#  7! CBreakablePropBreakablePropTouch5 7 #prop_street_sign_pole_1U Z !C?e?B  I\B ; ? ?NB 5 ?! models/props_c17/signpole001.mdl0Gs?>IRNŚ8i?Ek=k>]s?GBh? RNŚEGBj  3SH@A !RNŚEGB 3SH@A??YC?E?=? metal.Medium" {M = ?  phys_constraintsystem G4J6D #constraintsys_streetsign_1 ?0G??FE?Ch? FEC !FEC point_angularvelocitysensor G4J#  3prop_street_sign_1#Velsensor_sign1 ?0G?{&?ûE? Ch? {&ŮûE C !{&ŮûE C 4!= A  >j{L> d@a(ChCKbsound_signscrape_low Z StopSound'%K;bsound_signscrape_low Z PlaySound'$   & f)xEC ambient_generic G4J{#  CAmbientGenericRampThink; #sound_signscrape_low ?0G??E?UTCh? ŚEUTC !ŚEUTC{< <Grenade.ScrapeSmoothJ @Da ER?Fd ddddddd point_spotlight G4JFD#  # ?0GB5?'qyE@5'\@E[mq̿>{8h? qyE\@E{8 BaC !qyE\@E{8 BaCFD brC  iwEK5'?R̨EA>5?'?xE[mq̿>{8h? R̨ExE{8 B4B !R̨ExE{8 B4BFD brC  ZΪE}E? A>A>[mRC-B333?  filter_activator_name G4J6D # filter_van ?0G? ?E?{h?  E{ ! E{2  Van ambient_generic G4J#  CAmbientGenericRampThink; #sound_hangingpod4_vehicle ?0G??E?{h? E{1 !E{< <Metal_Box.ImpactHardJ @Da d ddddddd  env_physimpact G4J6D #physex_hangingpod4_vehicle ?0G?p?߁E?t|h? p߁Et| !p߁Et|B =zD8 C prop_vehicle_prisoner_pod^ @8o:J# D ZS! CBreakablePropBreakablePropTouch5 7 #hangingpod4_vehicleU g\E !F׋@cFAyB  7B &FIZ ;BEAA 5 ?' models/vehicles/prisoner_pod_inner.mdl0G#}?- 8ȳ)HE#}?\V>dzh? - HEdzj  Yڢ3C !- HEdz Yڢ3C?YC?E?=?" {M ={\ b ?gD /prisonerpod.nosoundprisonerpod.nosound(x ;y ??"scripts/vehicles/prisoner_pod.txt  phys_ragdollconstraint G4J6D #hangingpod4_constraint ?0G?P?E?-zh? PE-z !PE-zLGhangingpod4_vehicleBreakable.Metal@f  B= prop_dynamic G4^ G4 G4J6D# D V! CBreakablePropBreakablePropTouch5 7 #[ ;, !;,A@5A  A , ; @,A5A5 ?" models/vehicles/Inner_pod_arm.mdl0G.;\S?.;HE?Mzh? \SHEMzj  B !\SHEMz B??YC?E?=?" {M =@ A9 func_brush G4J6DD #[ v`ztA !vD`zDC  D v`zA ;vD`zDC5 ? *40G??nE?h? nEj  !nE5  prop_dynamic G4^ G4 G4J6D# D V! CBreakablePropBreakablePropTouch5 7 #[ ;, !;,A@5A  A , ; @,A5A5 ?" models/vehicles/Inner_pod_arm.mdl0G.;?.;HE?h? HEj  B !HE B??YC?E?=?" {M =@ A9 ambient_generic G4J#  CAmbientGenericRampThink; #sound_hangingpod3_vehicle ?0G??E?h? E1 !E< <Metal_Box.ImpactHardJ @Da d ddddddd  env_physimpact G4J6D #physex_hangingpod3_vehicle ?0G??߁E?{:h? ߁E{: !߁E{:B =zD8 C  phys_ragdollconstraint G4J6D #hangingpod3_constraint ?0G??E?h? E !ELGhangingpod3_vehicleBreakable.Metal@f  B= prop_vehicle_prisoner_pod^ @8o:J# D Z! CBreakablePropBreakablePropTouch5 7 #hangingpod3_vehicleU g\E !F׋@cFAyB  7B xҿFL ;BEAQB 5 ?' models/vehicles/prisoner_pod_inner.mdl0G5/m?ûS5HE/m?\G3>G׀h? ûHEG׀j  ˇ3C !ûHEG׀ ˇ3C?YC?E?=?" {